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Michael Toy : ウィキペディア英語版
Rogue (video game)

''Rogue'' is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content. ''Rogue'' popularized dungeon crawling as a video game trope, leading others to develop a class of derivatives known collectively as "roguelikes".〔See, for example, (I “Like-Like” Roguelikes (Because Love Should Never Be So Cruel) )〕 For example, it directly inspired ''Hack'', which in turn led to ''NetHack''.〔(【引用サイトリンク】 title=The Best Game Ever )〕 Roguelikes have since influenced commercial games outside the genre, such as ''Diablo''.
==Gameplay==
In ''Rogue'', the player assumes the typical role of an adventurer of early fantasy role-playing games. The game starts at the uppermost level of an unmapped dungeon with myriad monsters and treasures. The goal is to fight one's way to the bottom level, retrieve the Amulet of Yendor (Rodney spelled backwards), then ascend to the surface. Until the Amulet is retrieved, the player cannot return to earlier levels. Monsters in the levels become progressively more difficult to defeat.
The game's setting was influenced by the text game ''Colossal Cave Adventure'' as well as ''Dungeons & Dragons'', from which most of the monsters were, initially, closely modeled. Wichman has stated the monsters were soon altered "to avoid getting in trouble" with the creators of ''Dungeons & Dragons''.〔 The 8-bit version of ''Rogue'' produced by Mastertronic, however, has some of the same monsters as in ''D&D'' such as kobolds and rust monsters.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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